Search |
||
History is made of this...Posted by jeffpk on April 27, 2004 at 4:44 PM PDT
History is made of this... Another week, another games ramble. The history of computer games can be viewed a myriad of different ways. For me, the big historical events have been the growth of new genres. Once a genre is established it will get worked in every possible manner but to me those have always been the boring details. I find DOOM far more interesting a phenomenon then Quake4 or DOOM2 because all these games add is technical refinements to a fundamental formula that was established by DOOM. At the end, the experience may be refined and enhanced but its still an experience I've had before (running around with a gun in my hand trembling at whats around the next corner) and that bores me. To me games that were really historical landmarks are relatively few and far between. Just to illustrate, I have below a short list of games I feel fit into this category and why. It is of course a subjective and personal list and it is biased to some degree by the kinds of games I like to play and thus knew best. These are all computer games or arcade games that I believe directly influenced computer games. I've also left out education which again is a separate category for another time. I'm sure there are others but I'm going to stop here and ask all of you to add your own. Keep in mind that to be part of this list the game should have defined a truly new genre with a genre being defined as a fundamentally new experience and not just a twist on an old one. Just better graphcis (or graphcis v. text) shouldn't be enough to qualify it. Thats an incremental imrpovement. Adventure for instance made me think I was physically somwhere else doing something else and thus no other game can lay claim to originallity just on that score. This is all of course subjective but I think its interesting to think about. Now what I really wanted to get to is... what next? We haven't had a real genre burster for a long time. I think one might argue that City of Heroes for instance is at least partly a genre buster being the first massively multiplayer supers game. Doing a world of Supers is a whole different problem then doing a game where there is only one super hero-- the player. How they've approached it is interesting. While large parts of it are derivative of previous RPGs, they've come up with what might be considered a new synthesis that gives a fundamentally new play experience. >I contend that there is huge untapped potential in the online space and the next big leaps are likely to occur there. Online games are fundamentally different from single player games .In single player games, you primary job as game designer is to craft an interesting and engaging experience. In online games though arguably more important then the challenges are designing an environment that creates a functioning and engaging community.A friend of mine in high-tech policy (he was a senior high-tech ad visor to the Clinton administration) once said to me: The killer app of the Internet is each other. In retrospect think he was right and it will be interesting to see what new genres of games emerge as game designers Grok this. »
Related Topics >>
Games Comments
Comments are listed in date ascending order (oldest first)
|
||
|
|