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Chet Haase's BlogScene Graph: Demo-liciousPosted by chet on January 17, 2008 at 10:28 AM | Comments (3)In the dark ages, before the Scene Graph project was public, development on the library was coupled with development of demo applications. These demos were written for various reasons: to test new functionality, to get a feel for the API and development experience, to have benchmarks for performance tuning, and to have stuff to show when we talked about it at conferences. When we made the Scene Graph library public, we also wanted to make our demo applications public. But there was one big problem; unlike the library itself, we hadn't written those applications with the public, or even anyone but ourselves, in mind. And publishing code that you haven't actually sanity-checked can be unwise. So we posted the library with just the Nodes demo (quickly cleaned up for the occasion, like putting a tuxedo on a homeless guy), and the intention of going back to get the other demos in a publishable state. Now, a month later, we think we're there; we've created a new project on java.net to host all of our public demos, including the Nodes demo already published as well as the jPhone demo discussed in my previous blog entry. You can go to that project, run the demos, see the code, sync up to the source base, and play around with all of them. Feedback (on the demos or the Scene Graph in general) should use the forums and aliases on the Scene Graph project, not the demos project (at least until we figure out how to disable those elements on that project). It's helpful to funnel all of the feedback through one channel. So what are you reading this for? Go to the scenegraph-demos project and enjoy the new stuff. It's demo-licious. Bookmark blog post: CommentsComments are listed in date ascending order (oldest first) | Post Comment
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