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MS FlightX, FlyingGuns and clouds in the skyPosted by herkules on October 13, 2006 at 6:17 AM PDT
Cloud rendering in 3D games, esp. flight simulators, is not easy. Upcoming Microsoft FlightX does a brilliant job for its clouds (amongst many other brillant things) and I assume there has been more than one developer working on it for ... hours at least.
For the FlyingGuns project there are so many things to do that I never even started to think about cloud rendering. Fortunately, IndieTechnologies offers its famous particle system GenesisFX. Using genesisfx.jar, a couple of lines of code are sufficient to create clouds that look quite impressive.
There still is long way towards true clouds, but the ratio of effect/lines_of_code makes the value. Additionally I used GenesisFX to replace some of my own fire/smoke effects for burning planes. Again, very few lines of code - very impressive result.
Now if someone out there feels inspired to create cool graphical effects in a rich environment, just drop me a line. The FlyingGuns project is constantly looking for support. All other sources can be found in the projects CVS.
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