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Head banging...Posted by herkules on September 30, 2007 at 10:58 AM PDT
TrackIR is a headtracking device that currently is quite popular amongst gamers, especially in the simulation community.
TrackIR shows an impressive resolution and supports all 6 axes (x,y,z,yaw,pitch,roll). So it not only detects the heads attitude but also the translational position and even the heads distance from the screen.
The device is not cheap but also not extraordinary expensive and definitely worth the money if you have a good use-case. As with all parts of the Distributed RealTime Simulation project on SourceForge, the source is available from cvs. The API is stupid simple. For there can only be a single device, the API layout is completely static. Here are parts of it: The jar file in the bin folder there also contains a simple test UI that paints the values as it is delivered by the device.
Currently, JTrackIR is not yet embodied to FlyingGuns. My own architecture placed the camera far away from the input system, so they are hard to connect :). But there is still some hope. If you think controlling something with your head and you like to use your head not only for its mental power, JTrackIR allows you to do that easily and your application might proudly show a new logo: »
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