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Simon Morris's BlogApril 2007 ArchivesMarch of the AntsPosted by javakiddy on April 11, 2007 at 07:03 AM | Permalink | Comments (6)I spent a little time over the Easter break playing about with the new streamlined integration of JOGL into Swing, as promoted by Chris Campbell in his blog some eighteen months back. To be honest, there really isn't an awful lot to 'play about' with. The interoperability with Java2D is just a lot more efficient (and usable) without any need to do something special. So what I really did was to brush up on my somewhat rusty, and admittedly rather limited, OpenGL skills. For those who haven't sampled the delights of OpenGL directly, it might be worth explaining that it was originally envisioned as a kind of be-all-and-end-all for any sort of geometry based computer graphics. From video games to Computer Aided Design, OpenGL has a range of disparate functionality which can be adapted to fit. As such there's a lot of stuff which, at first glance, might cause one to think "why would I ever need that?" Sometimes, though, cool effects can be found in the most arcane of functionality. | ||
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