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Marina Sum's Blog
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| An Interview With a Sun Technical Specialist on Identity »
Insight From a Senior Interaction DesignerPosted by marinasum on January 26, 2008 at 08:33 PM | Comments (0)
Philosophy "Achieving usability often involves building an underlying model that a human being can intuitively and painlessly pick up and use," says Frank. All too often, because of their intimate involvement from Day One, developers understand "too well" the nuances and assume too much. "We must clue users in on the model, which should be something that either they already know or that reveals itself. It's not enough to just be logical," he explains. Process
Frank calls the process an iterative cycle. If implementation promises to be tough, some redesign might be necessary. Also, he closely follows the project's progress and adjusts the mock-up as appropriate. "You ever remodeled your house? If you did, the contractor had a thousand questions throughout, didn't he?" he smiles. Reality checks to ensure that the reality maps to the design are important, too. The Sun Way Frank has high praises for Sun CEO Jonathan Schwartz, who's demonstrated that he truly values end-user experience. Jonathan has impressed upon his senior staff to ask the development teams to show them the real UI in addition to project deliverables and schedules. "As a result, ever since Jonathan took the helm, Sun has been much more focused on user experience," Frank tells me. "When Sun resumed developing Solaris OS on x86 a few years ago, we put the Installer side by side with Linux distributions. It was a revelation to many." Ultimately, users benefit, so does Sun's business. Bookmark blog post: CommentsComments are listed in date ascending order (oldest first) | Post Comment | ||
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