 |
Open Source portability.
Posted by richburridge on April 28, 2004 at 11:17 AM | Comments (6)
Recently I've been trying to get various open source applications
running on Solaris on x86 machines. These were mostly GNOME
applications, but some of them were dependant upon underlying
libraries that come from the Linux world. I've been having some
trouble with some of these software distributions because the
author(s) have only ever been concerned with GNOME and Linux.
I'm old enough to remember a time (15-20 years ago) when SunOS
(the predecessor to Solaris) was the preferred Unix development
environment and porting to other flavours of Unix was secondary.
Linux is the main "Unix" development environment now. Fair enough,
but developers should still think about what it would take to get
their software working on other operating systems like Mac OSX,
Windows and Solaris. It's not hard to abstract the differences out.
It would give you the benefit of having a much larger potential
user base too.
Differences come in two types here. Operating system calls and
library API calls I group together. Then the second type is graphics
calls. Let's talk about the system calls and library API's first.
Some people prefer huge #ifdef/#endif sections in their code to
capture these O/S specific differences. My favorite approach is
for your configure (or build) script to determine the type of
platform you are running on, then compile a single different file
depending upon that O/S type. That file would contain the O/S specific
calls in a single place, each call in a separate routine with a common
abstract name. The other files in the software distribution call
these abstract routines and the build picks up and compiles
the specific O/S file containing these routines and just does the
right thing. It's clean, easy to understand and if your application
has to be ported to several additional platforms at the same time,
this can be done by multiple developers efficiently and in parallel
without stepping on each others toes.
Handling graphics calls I believe should be done in a similar manner.
Too many times I've seen an application written with just one
graphical toolkit in mind. And with these graphics calls being done
in all the source code files. Experience has shown me that a graphics
toolkit has a life expectantcy of 5-8 years (some less than that).
Then something better comes along. Or you need to port to another
platform which doesn't support the original toolkit. Porting to another
toolkit is then a nightmare.
I've been writing open source code for about 19 years now. Open
source graphical code for about 16 years. The approach I've taken is
to abstract all the graphics calls out into a single file that's
specific to a particular toolkit. This contains routines with names
like "draw_frame", "make_button". The routines in that single file
then contain implementations of the required functionality using that
toolkit API. Porting to another graphical toolkit is a simple case of
creating another file with those abstract names in, and providing
calls to the new toolkit within. Plus a little glue in your configure
(or build) script to make sure that the correct one is compiled
depending upon the platform you are running on.
Using this approach, I'm still able to use today a calcalator program
that was originally written in 1987. It's seen numerous toolkits
(SunView, X11, NeWS, XView, Motif, MGR, Gtk+ and even a curses version)
and it's worked on numerous UNIX systems (plus a version that runs
in an embedded system).
Bookmark blog post: del.icio.us Digg DZone Furl Reddit
Comments
Comments are listed in date ascending order (oldest first) | Post Comment
-
like they say...
Don't like what you see, do it yourself.
That's the "open source spirit" as advocated by the open source community.
No need to go asking them to port the application to Solaris (or even to make porting possible), they most likely won't do it.
They're not interested (open source is mainly about scratching your own itch after all, and that itch is mainly limited to your own computing environment).
As an aside, Solaris is part of the group of Evil Software from Big Companies. As such it should be destroyed together with Windows, or such is the attitude of your typical Linux evangelist.
Posted by: jwenting on April 28, 2004 at 11:16 PM
-
... and are you one of them?
You are reffering to an attitude that is not representative of many open source projects, so be careful when you mention "open source spirit". Indeed, there are projects with the cowboy attitude of "Linux or nothing" but there are also many more projects, sponsored by companies, organized by foundations, or managed by individuals, with multi-platform development approaches.
Posted by: sngraca on April 29, 2004 at 07:12 AM
-
Separation of graphical interface and model
I agree with a view of multi-platform software development and the techniques you mention are helpful to accomplish it. As far as the graphical calls are concerned, the architectural decision of viewing the GUI as a separate module, communicating with a kernel through a protocol, might be of benefit to further encapsulate operating system dependencies. The kernel would be built for several platforms. There could be more freedom in the implementation of the front end(s), using the native SDKs of the platform. So the kernel functionality could eventually be invoked for example though a CLI, a Swing application or a web browser.
Posted by: sngraca on April 29, 2004 at 07:24 AM
-
like they say...
Nice troll...
Posted by: lee_ on April 29, 2004 at 07:31 AM
-
Not really the standard.
You make this one example seem to be the standard situation for the group name open source. The correct subject of your log would have been "Gnome applications portability".
As a counter example a project that is much larger then the Gnome project *is* portable across a wide range of unixes. The KDE project compiles and runs correctly on many processor types as well as various *nix variants out of the box.
There are even pre-packaged binaries available for solaris;
http://www.kde.org/info/3.2.2.php#binary
I hope you will see that stating issues that are as easy to debunk as this does not only make you look bad; but your employer and the whole open source community as well. Please take the time to research this kind of stuff a _little_ further before you pass judgement.
Posted by: zander on April 29, 2004 at 07:44 AM
-
Not really the standard.
I think you are missing my point. You mention KDE.
Let's use that as an example. Say there is an
application that's written to work with KDE and you
now want to port it to Windows using the native
Windows graphics toolkit. If the KDE graphics
toolkit calls are dispersed all over the application
source code files, then this porting job is much
harder than if the calls are abstracted out so that a
new win32.c file can be added to the distribution
containing the needed Windows graphics calls.
I'm suggesting a portability beyond where the
existing graphics toolkits already work (I've got
KDE on my Solaris box at work right now - it
works fine). I'm proposing an approach that will
allow you to port to totally different platforms using
their native graphical API's.
Not everybody wants to do that. Some development
teams just want their application to work with
GNOME, or KDE or Windows. That's fine. I'm
hoping I'll reach others that are looking at the bigger picture.
I've been doing "open source" long enough to
realize that there are software distributions that
do the right thing. Others, whether they be
GNOME, KDE or whatever do not.
Posted by: richburridge on April 30, 2004 at 04:52 PM
|