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Hexagonal tile map: To supplement the posts about the triangular and square tilings, let's consider the third type - the hexagonal tiling. This is my favorite one. Each hexagon has more non-diagonal neighbors than a square. It simplifies calculating distance between two tiles. The main disadvantage of this tiling is that the axes are not orthogonal.
Posted by malenkov on February 26, 2009 at 01:00 PST | Permalink | Discuss (7)  

Triangular tile map: Recall from the previous post there are only three regular polygons that can be used as tiles. Let's have a look at triangles now. Such tiles are practically not used in games because there is no direct path on the map and the game unit should be turned at each tile. Besides, it is rather hard to place units within acute corners because a lot of free space is wasted.
Posted by malenkov on February 25, 2009 at 04:00 PST | Permalink | Discuss (0)  

Square tile map: Many games use graphical maps based on iterative tiles. There are only three regular polygons that can be used as tiles: triangles, squares, and hexagons. Consider the square tiling first. Such tiles are most often used in games because of their ease of processing. Sometimes game developers enable diagonal movement, however, this feature makes calculating distance between two tiles more complicated.
Posted by malenkov on February 24, 2009 at 01:00 PST | Permalink | Discuss (0)  

A Fun Game Not To Be Missed: Play myPicks Beijing 2008.
Posted by marinasum on August 13, 2008 at 13:18 PST | Permalink | Discuss (0)  

JPC: x86 Emulator on the JVM: JPC is an open-source emulator for x86 code. Sweet!
Posted by johnm on May 10, 2008 at 16:55 PST | Permalink | Discuss (0)  

My first blog entry at java.net: My first blog entry at java.net
Posted by darlan_ads on May 17, 2007 at 19:43 PST | Permalink | Discuss (0)  

My first CVS checkin 2007: Happy coding to everybody in the new year.
Posted by herkules on December 31, 2006 at 16:47 PST | Permalink | Discuss (0)  

NASAGA '06 conference, day 4 of 4:
Posted by wwake on October 14, 2006 at 23:02 PST | Permalink | Discuss (0)  

NASAGA '06 conference, day 3 of 4:
Posted by wwake on October 14, 2006 at 07:15 PST | Permalink | Discuss (0)  

NASAGA '06 conference, day 1 of 4:
Posted by wwake on October 13, 2006 at 23:49 PST | Permalink | Discuss (0)  

80 Sprites - Beat That!: Java is about to arrive on Blu-ray. Suddenly home brew content might be back in vogue again. I had a wasted childhood. How are these things related?
Posted by javakiddy on June 13, 2006 at 09:41 PST | Permalink | Discuss (10)  

Dancing While Gaming – Multitasking VMs on Real Devices: Need help multitasking? Maybe you need a Multitasking VM.
Posted by hiheiss on May 19, 2006 at 20:35 PST | Permalink | Discuss (2)  

Origins '06: Origins '06 games conference
Posted by wwake on April 21, 2006 at 08:25 PST | Permalink | Discuss (0)  

NASAGA 2005 conference trip report: NASAGA - North American Simulation and Games Association - had its conference Oct. 5-8, 2005, in Machester, NH, USA.
Posted by wwake on October 10, 2005 at 18:47 PST | Permalink | Discuss (0)  

NASAGA conference - North American Simulation and Games Association: Register soon...
Posted by wwake on August 23, 2005 at 05:53 PST | Permalink | Discuss (0)  

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