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Hexagonal tile map: To supplement the posts about the triangular and square tilings, let's consider the third type - the hexagonal tiling. This is my favorite one. Each hexagon has more non-diagonal neighbors than a square. It simplifies calculating distance between two tiles. The main disadvantage of this tiling is that the axes are not orthogonal.
Triangular tile map: Recall from the previous post there are only three regular polygons that can be used as tiles. Let's have a look at triangles now. Such tiles are practically not used in games because there is no direct path on the map and the game unit should be turned at each tile. Besides, it is rather hard to place units within acute corners because a lot of free space is wasted.
Square tile map: Many games use graphical maps based on iterative tiles. There are only three regular polygons that can be used as tiles: triangles, squares, and hexagons. Consider the square tiling first. Such tiles are most often used in games because of their ease of processing. Sometimes game developers enable diagonal movement, however, this feature makes calculating distance between two tiles more complicated.
A Fun Game Not To Be Missed: Play myPicks Beijing 2008.
JPC: x86 Emulator on the JVM: JPC is an open-source emulator for x86 code. Sweet!
My first blog entry at java.net: My first blog entry at java.net
My first CVS checkin 2007: Happy coding to everybody in the new year.
NASAGA '06 conference, day 4 of 4:
NASAGA '06 conference, day 3 of 4:
NASAGA '06 conference, day 1 of 4:
80 Sprites - Beat That!: Java is about to arrive on Blu-ray. Suddenly home brew content might be back in vogue again. I had a wasted childhood. How are these things related?
Dancing While Gaming – Multitasking VMs on Real Devices: Need help multitasking? Maybe you need a Multitasking VM.
Origins '06: Origins '06 games conference
NASAGA 2005 conference trip report: NASAGA - North American Simulation and Games Association - had its conference Oct. 5-8, 2005, in Machester, NH, USA.
NASAGA conference - North American Simulation and Games Association: Register soon... | ||
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