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Games

At the end of our JavaOne talk on Desktop Game Development this year, I opened my big mouth and asked who wanted to see the code we'd written to our game demo (a simple version of a well-known paddle-and-ball type game, cleverly named "Ping"). Just about the whole room raised their hands. Dang! And I thought we were finally done with JavaOne content for the year. We couldn't very well just...
on Oct 6, 2004
This blog is just a dereference to the actual article. This time, I've gone a more formal route and posted another graphics brain-dump as an article on http://java.sun.com. I figured my blogs are really more like tech articles anyway, so why not go whole-hog and publish them as such. Look for more to be posted on java.sun.com in the future (although I will probably continue to deref to them...
on Sep 8, 2004
I'm a little afraid of posting this blog, thinking that it could resulting in either So many and varied requests that it will be difficult to address them all or No responses at all. (If a blog falls in the forest and noone reads it, does it still make a sound?) Nevertheless, I'll forge ahead. After all, the whole point in my blogs/articles is to talk about stuff that developers want...
on Aug 23, 2004
A common question seems to arise often from Java graphics developers about which image type or creation method to use. When exactly should you use VolatileImage? What is BufferedImage appropriate for? What about the old Toolkit images? And when is BufferStrategy more appropriate than one of these image types? It's a pretty big topic, and the answer (like all truly great answers) is probably "...
on Aug 11, 2004