NASAGA - the North American Simulation and Games Association - is a group consisting mostly of trainers and facilitators who use games and simulations in their training.
They're having their conference in Vancouver BC this week - and it's lovely here. (The only problem is - the conference has been so busy I've only been outside 2 hours.)
A lot of the fun at a conference is reviving old...
on Oct 13, 2006
Go make yourself a fresh brew. This could take some time. This is my first blog for java.net, and I'm gonna start with a biggie...
There's apparently an old Jesuit motto which goes "give me a child until he is seven and I will give you the man."
I suppose in a modern consumer orientated society this would roughly translate as "catch them young, and they'll be hooked for life." Certainly many...
on Jun 13, 2006
The Origins game conference is June 29th - July 2, 2006, in Columbus, Ohio. There's almost nothing in the way of electronic games, but there are many sessions and seminars on other types of games.
I pulled down the spreadsheet schedule and it had something like 3600 events on it. There's a huge vendor area as well.
It's a bargain - only $50 for pre-registration, $60 at the door. I think some...
on Apr 21, 2006
I am what you would call a "gamer". I have been playing video games starting with the NES. Since then I owned many consoles and dozens of video games. My love for video games is due do the stories and the wonderful worlds game designers imagine for us. That's why even though I bought 4 consoles since I arrived in the US 7 months ago I am not a hard-core gamer. Once the story has been told, the...
on Nov 28, 2005
I was at the NASAGA conference, and posted this quick report (onto the NASAGA list).
It's always nice to start by running into old friends & making some new ones. Then I get into my fundamental problem I - there's so much going on, it's hard to choose what to do.
Wednesday, Les Lauber and I hosted a workshop on "rapid game remodeling." We had a small group, but a good time. We...
on Oct 10, 2005
The "North American Simulation and Games Association" (NASAGA) is having their annual conference October 5-8 in Manchester, NH, USA.
This group is mostly made up of people who use simulations and games as instructional tools. This is one of my favorite conferences.
Disclaimer: I'm a board member, and I'll be co-leading a pre-conference workshop ("Rapid Game Remodeling", with Les Lauber). But...
on Aug 23, 2005
National Games Week is Nov. 20-26, 2005. See www.NationalGamesWeek.net.
Yes, it's an event focused on non-electronic games, but those still have a lot to teach us about interaction and play.
on Jun 16, 2005
I love when somebody just digs in and shows the possibilities. Berbank Green has an article at gamasutra showing what you can do with just one button:
Just think of the possibilites if you have two buttons! :)
on Jun 13, 2005
I have been meaning to write this one for a while. And now, just over a week before the Game Developer Conference (GDC), it seems like just the right time. This entry will continue trying to answer the question "Why aren't there more commercial games written in Java". There are exceptions. Puzzle Pirates is an award winning massive multiplayer game all written in Java - client and server....
on Feb 25, 2005
I must appologize for not blogging over here more often. I have been posting fairly regularly now over at blogs.sun.com, but I need to get into the habit of going back and forth. A lot has been going on around here, and I will get to that later today. I will start by reposting something I posted over thare last week. As usual, the community is amazing, so thanks for being so patient.
on Feb 18, 2005
Kent Beck's workshop was a chance to spend a few days programming and thinking about programming.
We used "games" as the vehicle. That worked well enough - you can get the feel of a game without having to develop it all the way out. In the evenings, we were on our own to do some writing and exercises in thinking about software.
The first couple days, we focused on creating a crossword puzzle...
on Feb 7, 2005
The Origins '05 "International Game Expo" is June 30-July 3, 2005. It's described at www.originsgames.com.
I went last year and had a great time. (Not sure if I'll make this year or not.) The place is huge (several large gaming rooms that seemed 100 yards long), with just about every type of game you can think of. (There's not a whole lot of electronic stuff; more board/card games, wargames,...
on Jan 12, 2005
I ran across an interesting article on the design of the game Cranium.
on Dec 7, 2004
NASAGA is the North American Simulation and Games Association, held in Washington, DC, Nov. 3-6. The games under discussion are mostly for teaching and facilitation more than pure "fun."
"High Performance Teamwork," by Thiagi et al. This session used the commercial game Break the Safe (TM Mattel) as a vehicle for looking at a team's ability to work together. "Break the Safe" is a...
on Dec 6, 2004
At the end of our JavaOne talk on Desktop Game Development this year, I opened my big mouth and asked who wanted to see the code we'd written to our game demo (a simple version of a well-known paddle-and-ball type game, cleverly named "Ping"). Just about the whole room raised their hands.
Dang! And I thought we were finally done with JavaOne content for the year.
We couldn't very well just...
on Oct 6, 2004
This blog is just a dereference to the actual article. This time, I've gone a more formal route and posted another graphics brain-dump as an article on http://java.sun.com. I figured my blogs are really more like tech articles anyway, so why not go whole-hog and publish them as such. Look for more to be posted on java.sun.com in the future (although I will probably continue to deref to them...
on Sep 8, 2004
This week's title sort of sounds like cowboy-bepop episode, doesn't it?
It's tuesday following labor-day and the world seems to be spinning up to work pace again slowly for me. It doesn't help that I'm off to NYC Friday for a week making this a very short week.
But here's the week's updates
We're still gearing back up into the game server development. Around that we are...
on Sep 7, 2004
I've been thinking about the miniapps idea some more. I still think it's a good idea, but I want to extend it a bit. Miniapps are great and all, 'cause they're, well, mini.. but I want more. Java is supposed to by write once run anywhere, but in practice any given program only runs on one computer. I'm not talking about whether it can be on Mac or Windows. I mean that I typically install the...
on Sep 5, 2004
Hey Guys and Gals!
I'm back after an extended absence and I am going to try to hit once a week blogging again. They may not be as well thought out and structured as the essays I've done in the past but I hope to at least keep them interesting.
As part of this I am beginning a disorganized developer's journal this week. So having said that, lets dive right in......
I have two...
on Aug 30, 2004
In an earlier blog entry I discussed "porting" the
hangman game example
described in Chapter 2 of Howard M. Lewis Ship's
Tapestry in Action
from Tapestry to
My initial attempt was fairly straight-forward and relied only on a few of the stock Echo components.
In this installment, I have re-factored my application to utilize two custom Echo components of my own:
on Aug 26, 2004