This is an interactive blog: I've posted several ideas of topics that I would like to cover in upcoming blogs/articles. What would you like to see?
Re-implementing the Tapestry Hangman Application using the Echo web component framework provides a lot of insight into both frameworks.
Ever wondered what kind of image to use in your application? Or which of the several methods of creating images you should use to create it? This article tries to make this pretty huge topic just a tad clearer...
A look at some of the highlights of the Monday show, including thoughts on JSF/Creator, 3D gaming and entertainment, and development tools.
Bytonic Software has released Jake2 v0.9.1 -- an open-source (GPL'd) Java version of the Quake2 game engine.
Another week, another games ramble.
The history of computer games can be viewed a myriad of different ways. For me, the big historical events have been the growth of new genres.
Well I've been playing for about a week in the City of Heroes beta. I'm not wrong often, but when I am I do my best to own it. I've described this in the past as The Greatest Game That Will Never Ship. I was wrong. Its simple, but done, and will be going live on the 28th.
Anyone who knows Athomas and I knows we are men with string, not always entierly agreeing, viewpoints.
In my first Blog I do in public something we often do in private-- debate the philosophy of Java game development.
Now that the Game Developer Conference (GDC) is over, and we are slowly getting dug out of being away for a week, it is interesting to look back at the fun things at GDC.
For years we've been struggling to convince the game development community that Java is good enough to make real games. We in the Java community have published benchmarks, made cool demos, written bindings for OpenGL, and still the industry refuses to abandon C++ and wholeheartedly embrace our favorite language. Maybe "good enough" just isn't good enough...
Ok, my attention is officially drained. The onslaught of portable gaming for the corporate set will be the single reason that meetings will double in time, have participants wondering what you were babbling about while they were blasting aliens and no one will know what happened in that last hour. Ok, maybe it's not that dire but with the....hold on....new game starting....
AH! A new year! And time for new resolutions like regular blog entries, playing as many games as possible, and a little pet peeve....
Games aren't just about polygons and collision detection - media is becoming increasingly important.
This is my first blog post, so let me start with a brief introduction.
I teach and coach in agile software methods. My use of Java in the last couple years has mostly been as a tool for teaching and learning about refactoring. Before that, I was mostly doing web and server-side Java work.
Last week, I was lucky to be able to attend the NASAGA conference; NASAGA is the North American...
Leaping into the realm of handheld development still has sharp edges, but it's possible to find good results...
Let's actually get something playable on the games site
Ever get that feeling? The glitch in the Matrix? The feeling of Deja-vu that is just so strong you can't shake it from the front of your brain? After finishing the new book, The Masters of Doom, I have the feeling that we have been here before and history will repeat itself.
A continuation of Chris Adamson's ponderings on the state of JOGL and Java 3D; how JOGL affects Java 2D; how it's way past my dinner time and how I'll pass out if I don't eat in the next five minutes.