I'm a little afraid of posting this blog, thinking that it could resulting in either
So many and varied requests that it will be difficult to address them all
No responses at all. (If a blog falls in the forest and noone reads it, does
it still make a sound?)
Nevertheless, I'll forge ahead. After all, the whole point in my blogs/articles
is to talk about stuff that developers want...
on Aug 23, 2004
Hangman: the "Hello World" of web component frameworks?
To get the most out of this article, please
download the source and war files. If you have Tomcat
5.0 installed, you should be able to deploy the war and run the application.
Hans Bergsten recently wrote about using Java Server Faces to
hangman game example described in Chapter 2 of Howard M. Lewis
on Aug 18, 2004
A common question seems to arise often from Java graphics
developers about which image type
or creation method to use. When exactly should you use VolatileImage?
What is BufferedImage appropriate for? What about the old
Toolkit images? And when is BufferStrategy more appropriate
than one of these image types?
It's a pretty big topic, and the answer (like all truly great answers)
is probably "...
on Aug 11, 2004
JavaOne this year is proving to be an exciting and interesting event. Between Hibernate and EJB 3.0, there is a sense that the persistence world is moving toward a more rational, coherent model. Initial skepticism over JavaServer Faces (JSF) is waning in the face of the broad tool and component vendor support. Many developers are warming up to the new features (and understanding the...
on Jun 28, 2004
Bytonic Software has released their open-source (GPL'd) Java port of the Quake2 game engine, Jake2 v0.9.1.
on May 23, 2004
History is made of this...
Another week, another games ramble.
The history of computer games can be viewed a myriad of different ways. For me, the big historical events have been the growth of new genres.
Once a genre is established it will get worked in every possible manner but to me those have always been the boring details. I find DOOM far more interesting a phenomenon then...
on Apr 27, 2004
This week's Blog is gonna be a ramble. I hope at least its a fun one.
Things that go BOOM!
Well I've been playing for about a week in the City of Heroes beta. I'm not wrong often, but when I am I do my best to own it. I've described this in the past as The Greatest Game That Will Never Ship. I was wrong. Its simple, but done, and will be going live on the 28th.
on Apr 20, 2004
In AT's interesting Blog "You Can Make Real Games In Java!!! Yeah... But So What?" he raises a lot of interesting questions. What I don't entirely agree with though are his answers:
"Problem is, as far as these guys are concerned, anything we can do in Java, they can do in C++. And they already know how to write games in C++, so proving equivelant (sic) capability is no real argument at all."
on Apr 13, 2004
Now that the Game Developer Conference (GDC) is over, and we are slowly getting dug out of being away for a week, it is interesting to look back at the fun things at GDC.
There were a number of hot topics at the show. First and foremost was the anticipation of next generation consoles. Many attendees were betting that Xbox 2 would be revealed, but to no avail. Instead a suite of newly...
on Apr 11, 2004
Yeah, there are still those annoying questions about whether or not Java is fast enough. "Yes" we say pointing at 800 3D animated vikings running around on a lush, fully rendered tropical Island, "anything you can do in C++, you can now do in Java"
Problem is, as far as these guys are concerned, anything we can do in Java, they can do in C++. And they already know how to write games in C++, so...
on Apr 10, 2004
So, I just got a new Tapwave Zodiac. If you have seen one, it's a pretty cool PDA right? Convinced my wife that I needed it for work. After all it runs Palm OS 5.2T (for Tapwave), has 128MB of RAM, 2 SD slots (1 SDIO), Bluetooth, etc. Everything that the working man/woman on the go needs to keep track of appointments, to do lists, and notes. All of the exciting and important stuff.
on Feb 5, 2004
Happy New Year! After a much needed holiday break, and an excessive amount of gaming (2:30am chocolate chip oatmeal cookies and diet Cherry Coke to keep the gaming energy going) I am fired up and make this resolution: regular blogging. Yes, I know that things have been quiet on the gaming front, but no more! So, with the first blog of the new year, let's tackle some holiday gaming, outlooks...
on Jan 6, 2004
No, I have no shame.
One of the things I most wanted (and got) for Christmas was Karaoke Revolution, a PlayStation 2 game in which you use a USB headset to sing along with an onscreen avatar and are graded for how well you hit the pitch and timing of the original song. Of course, it helps that I've already spent years with the in-no-way embarrassing Dance Dance Revolution, and have a set of worn...
on Jan 5, 2004
This is my first blog post, so let me start with a brief introduction.
I teach and coach in agile software methods. My use of Java in the last couple years has mostly been as a tool for teaching and learning about refactoring. Before that, I was mostly doing web and server-side Java work.
Last week, I was lucky to be able to attend the NASAGA conference; NASAGA is the North American...
on Oct 26, 2003
A little while ago I mentioned that I was looking into development of some Palm applications. I've been torn between C/C++ development and Java, and digging into the tool set available led to some interesting findings.
Preliminary investigation into the Java realm left me feeling a bit underwhelmed. I kept getting the feeling that the commercial vendors were more interested in pushing a (poorly...
on Aug 4, 2003
I was looking at the games site last night, and was surprised to find that only one game was shipped in a binary format and ready to play: bouldercat.
That really disappointed me. I just wanted to waste time--not join projects, download source files from CVS, spend some time figuring out why the build process won't work in my environment, and maybe end up with something playable. I understand...
on Aug 3, 2003
Ever get that feeling? The glitch in the Matrix? The feeling of Deja-vu that is just so strong you can't shake it from the front of your brain? After finishing the new book, The Masters of Doom, the story of how John Romero and John Carmack (Surgeon John and Engine John) started id Software, defined the First Person Shooter (FPS) and changed the game industry forever, I get the feeling that...
on Aug 1, 2003
[I was going to reply to Chris's excellent weblog in the talkback section, but I started rambling and it touched on some other thoughts I've had, so I decided to ramble here instead... Keep in mind that I'm only half-wearing my Sun cap right now (kind of like one of those green and brown, half A's, half Giants caps that were popular in the '89 Series), so I'm not speaking entirely on behalf of...
on Jul 28, 2003